OZOBOT Bit Maker Starter Pack
You just need paper and colored markers, or a tablet. The black lines drawn are followed by OZOBOT. The color sequences inserted into the path, called OZOCODES, are interpreted as codes by OZOBOT and will control both its trajectory and its behavior. This allows the notion of project, coding, and algorithmics to be introduced very simply to children, without having them write a single line of code and without having to master complex software. How does it work? The Ozobot robot consists of an optical color detection module and two micromotors. When placed on a surface with different combinations of lines and colors that correspond to its language, it follows the path and executes the imposed movements. In short, the color sequences act like traffic signs and instruct the robot to slow down or speed up, turn right or left, turn back, take a break, spin around, reverse, etc. This makes it a game of creation and logic, as the idea is to create all kinds of paths for it and assign different actions (move forward, turn, pivot, accelerate, etc.) to make it win a race or get out of a maze, for example. The robot, measuring one inch, can move on a tablet screen, but also on a simple white sheet where lines have been drawn with markers. It is also programmable through the visual interface Scratch (OzoBlockly). This pack will provide you with all the necessary tools for a quick setup of your project in class, or even your EPI. Indeed, many links are naturally possible with mathematics, physics, or even history, geography...
- 1 Ozobot
- 1 Power cord (USB to mini-USB)
- 4 OZOBOT markers blue-red-black-green for drawing codes and creating your own circuits for Ozobot
- 1 sheet with calibration area and 21 educational and fun sheets to learn to program and play with OZOBOT
- 1 Quick start guide (in English)
- 1 sheet of self-adhesive decorations and accessories to stick on Ozobot
- 2 sheets of reusable adhesive ozocodes containing all the ozocodes
Type de matériel | Cartes Programmables |